![]() ![]() You are asked to choose a mob spawning type when creating a mob in MCreator. The block to spawn the mob on (for example, animals prefer to spawn on grass).Amount of space available (is the mob too big?).Many examples that influence what mobs can spawn may be: Many of these conditions can be controlled in MCreator, by the way. When trying to spawn a mob, the game will only pick mobs that meet the current criteria for a spawn location it has chosen. Your incredibly rare monster suddenly appears tenfold across the world.Īs I mentioned, many mobs can only spawn in certain conditions. But there are no other monsters that can spawn at day, so that is the only mob that the game can spawn, and it doesn't care how low the spawn weight is in that case. You'd expect this mob to almost never spawn since it has a spawn weight of 1. Say you write custom code to make a monster that spawns at day, with a measly spawn weight of 1 (5 times rarer than a witch!). If your custom mob is the only one that can spawn in a certain situation, it doesn't matter how rare it is. This explains scenarios such as squid being much more common in the ocean they are the only mob that can spawn while the player is out in the ocean, and because the game needs to have a certain amount of mobs, they all have to be a squid. If there are not enough mobs in the vicinity of the player, the game will immediately try to spawn more. Nobody has dug up the exact number to my knowledge, but Minecraft ALWAYS keeps a certain amount of mobs alive in the world. Minecraft uses a weighted, conditional spawn system to spawn its mobs.įor starters, Minecraft always keeps its world populated with mobs. ![]()
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